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Dnd 5e teleport bryond
Dnd 5e teleport bryond








dnd 5e teleport bryond

Appendix See Also Īppearances Video Games Icewind Dale II Gamebooks Spawn of Dragonspear External links The vellum scroll was charred the inside – result of misfired magical words that heated beyond what the scroll could hold. In the Year of the Griffon, 1312 DR, a miscast scroll of teleportation was found in the smuggler caverns underneath the town of Targos following a surprise goblin attack. The spell was attributed to the Netherese arcanist Oberon in 2900 NY (−959 DR) and was originally called Oberon's teleportation. The spell required only a verbal component to be cast. It was not possible to teleport between different crystal spheres by use of this spell. The spell did not have any range limitation, but if used within a crystal sphere in the Prime Material plane, it could only take the caster to a destination within the same sphere. The teleport could occasionally result in a "mishap" of unfortunate scrambling, which injured or even killed the caster and companions. For example, a failed teleport into an armory might instead put one in a nearby blacksmith's shop where weaponry was also on display. Alternatively, they could arrive in an area that was only visually or thematically similar to the desired destination, usually the closest similar location or one with similar contents. For example, a teleport to a coastal city over hundred miles away going off-target could see the caster appearing 15 miles out to sea. There was a chance the caster would end up off target, that is, in a random direction and distance away that was a percentage of the distance traveled.

dnd 5e teleport bryond

Intense physical or magical energies in an area could also make a teleport more dangerous or prevent it entirely.

dnd 5e teleport bryond

A false destination or one no longer existing guaranteed failure. An area the caster was personally familiar with made the teleport almost guaranteed, but if they'd seen it only briefly, then it was much riskier. A more accurate mental image of the destination made the teleport more likely to be successful. The caster had to have a clear understanding of the destination, both where it was located and its probable layout. The caster could take with them objects (up to a size they could carry) and willing creatures (according to their casting potency), provided they could touch at least one of them and all were in contact. This spell instantaneously transported the caster to a chosen location, up to some hundreds of miles away, but interplanar travel was impossible.










Dnd 5e teleport bryond